Used to jam a lot back in the day. Rise of Industry started right here on itch as a prototype, and years later, it hit Steam and sold over 500k copies. Since then, I’ve worked on both indie and AAA games (World of Warcraft, Planet 51, more), mostly as a systems designer and producer.
These days, I’m not coding or drawing anymore. I focus on design, structure, and production, turning ideas into scoped, buildable plans and keeping teams on track. If you’re a dev or artist with strong creative instincts and want someone to handle the design and task flow, I’m your guy.
Looking to get back into jams for fun, weirdness, and meeting great people!